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Tropico 5 happiness
Tropico 5 happiness





tropico 5 happiness

Increasing budget also increases the buildings effectiveness which improves either it's function or quality of the service even on things you wouldn't think it would have an effect on. Maxing budget one buildings is extremely effective not only for worker happiness but how they work as well.

tropico 5 happiness

My happiness improved dramatically and found elections a breeze (on medium) whereas previously it was always a close race. I decided I would try to pay workers more. I would stabalize my economy (making sure to exploit the hell out of mines and forests, etc.) early on, just keep creating industry and making sure when I got extra cash flow, I didn't immediately re-invest in more housing/better housing/more jobs, etc. Building budget (job satisfaction.) This most recent sandbox I did last night I decided I would just start maxing or nearly maxing my budget on basic jobs like dockworkers and farms and whatnot. Getting food variety and satisfaction up to ~80-90 raised my overall happiness by 10-20 points, and approval rating as well.ģ. I usually build a shitton of grocery/supermarkets and spend a lot of boats on importing food. You can't simply wait for them to, just provide illiterate jobs for them.Ģ. Even in modern times I will occasionally build ranches and farms (not farm factories or hydroponic farms) just to keep my illiterates off the street, it seems impossible to force some portion of the population to educate themselves in Tropico 5.

Tropico 5 happiness upgrade#

Be careful of choosing to upgrade all your farms at one time to hydroponic, be wary of the educated soldiers constitutional option. Unemployment rate should be almost nothing at all times. I've noticed there are three specific factors which, if addressed, seem to have heavier weight than anything else on rebel development and raising happiness.ġ. OCCASIONALLY there are protests (they seem extremely few and far between considering the high liberty I have in all my cities) and you can find out from the protestors what they want, but personally if you set your city up more or less like a democracy, with 100% liberty constitution, and there's maybe 1-2 protests in 50 years? That's kinda messed up. So while I had around 90 happiness, I couldn't get rid of the rebels, they just always came, so I employed more guards and eventually just stopped paying attention when they showed up.Īs for the factions, yes true 3/4 was way more hand-holdey in that regard, but I kinda like that you are forced to pay attention more. I had about 30-40 confirmed rebels out of 1200 people, I had sky high approval and 89 happiness, not a single one came back. I've noticed that Amnesty doesn't work, the edict itself just seems broken. The two biggest factors seem to be "Unrest" (some vague level, which doesn't have any at least listed contributors in the almanac but certain executive actions will create it, certain edicts, etc) and how long "Rebel Leaders" live (that's their title if you look at the rebel, instead of simply "Rebel.")īe sure not to kill, banish, or discredit rebels if unrest is Medium or High already. Rebels in Tropico 5 can be super happy with their lives, it makes no difference as to whether or not they rebel. I'm no stranger to Tropico games and have a few hundred hours between 3 and 4. It seems like there's all this "magic" happening in the background that makes no sense and the game is not telling you. So satisfying them was pretty straight forward. Tropico 4 was very vocal in conveying what all the people and factions were feeling/wanting. Where low is too easy, medium is difficult and hard is impossible (haven't tried hard yet). I had the difficulty levels all on medium so I don't know if it's just a very high difficulty curve. So I'm finding the game has this mystery about what is making people rebels. I even clicked on rebels that were walking around and their happiness was sometimes above 65. Total happiness was 65, yet I still got overthrown by rebels and my approval was 29%. I finally got Health above 70 and all the rest were 45 or higher. I finally had what I thought was a fairly good setup. I haven't fully investigated every detail of the Almanac but I feel like T5 has made it pretty hard to gauge faction happiness and also to raise it.







Tropico 5 happiness